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Once the minor magical forests are maxed out, they’ll even increase your global recruitment capacity.
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Increased casualty replenishment rate increased growthįurthermore, higher thresholds help heal the main magical forest in the campaign. Increased hero and lord recruit rank increased income from all buildings Increased research rate reduced unit upkeep reduced Deeproots teleporation cooldownĮxperience gain per turn increased campaign movement range The Witchwood happens to act as the “main” magical forest in the Vortex campaign (meaning it has more boons but also more HP that you need to restore).Īssuming you start healing these forests and reach new thresholds (i.e., 60-119 health for the Witchwood and 20-39 health for the other forests), you’ll unlock faction-wide buffs: Magical Forest Region The gist is that Total War: Warhammer II‘s Vortex campaign has four magical forests (The Witchwood, The Sacred Pools, Oreon’s Camp, and Gaean Vale). Now, I know this mechanic was already mentioned while you’re trying to recruit Ariel, but there’s some additional information to discuss as part of the Wood Elves rework. Healing magical forests in the Vortex and Mortal Empires campaignsįirst things first, let’s talk about the magical forests. Total War: Warhammer II – Wood Elves rework guide For more information, check out our Total War: Warhammer II – The Twisted & The Twilight guides and features hub.
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Note: This guide is based on a Vortex campaign playthrough on VH/VH difficulty. Now, it’s time to discuss the bulk of the Wood Elves rework with its many tweaks and overhauls. We’ve already talked about the campaign basics for the Sisters of Twilight as well as how you can awaken the demi-goddess Ariel.
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